Update 1.1.0


Hello everyone! We have released the first episode of our logic platformer in the retro style of 16-bit Amiga and Sega. The first episode is 10 levels out of 40 so far. We want to share our experience in creating even this episode. (download on Google Play so far)

Finally, we were able to bring the game to the first update. We thought that we would add a lot of things at once to make the game richer and more interesting, but we still decided not to step so wide as not to be torn up, and we delayed the more ambitious update until next time.

Thanks to everyone who gave feedback, we've tried to take everything significant into account. In the meantime, the following has been updated:

• Most importantly: added the ability to customize keyboard and gamepad buttons (as much as we could fit into this small resolution). Of course, the default gamepad will most likely offer some wacky buttons, so the gamepad is definitely worth customizing before you start playing;

• The second important thing: the touch buttons are now a bit wider and more comfortable. Plus, this width can now be adjusted in the settings too!



Next, all the little things:

• Enemy hitboxes have been adjusted a bit. Now robots can be shot from the back (or whatever they have there) without weird ricochet;

• Adjusted the jump, so that even with a weak press the hero can make a minimal jump, so he doesn't tap-dance;

• Minor fixes to levels.

Well, the next update is likely to be much more fundamental. So much so, that it will most likely bring major changes to the gameplay.

In the meantime, you can download episode 1 in its initial form and give it a try.

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